![]() ![]() However, if they farkle at any point, they lose all of their points from that series or rolls as well as their first series of rolls. If a player manages to score on all 6 dice, either all at once or across multiple rolls during the same turn, they have the option to re-roll all 6 dice and continue rolling again to score more points. If a player chooses to end their turn instead of continuing to roll, they add any points they’ve accumulated so far to their score. Players can stop rolling at any point if they don’t want to risk farkling and losing their points. However, if a player rolls and doesn’t score any points, they “farkle” and lose all of the points they’ve accumulated during that turn. Players can continue rolling as long as they score and set aside at least one point-scoring die per roll. Players can choose how many point-scoring dice they want to set aside, but they must set aside at least 1 die to continue rolling. ![]() If a player scores points on a roll, they can set the point-scoring dice aside and re-roll the other dice. Four of a kind is worth 1,000 points, 5 of a kind is worth 2,000 points, 6 of a kind is worth 3,000 points, 3 pairs is worth 1,500 points, a 4 of a kind with a pair is worth 1,500 points, a 1 through 6 straight made in one roll is worth 1,500 points, and two three of a kinds is worth 2,500 points. For example, three 4s are worth 400 points. In Farkle, 1s are worth 100 points, 5s are worth 50 points, and a 3 of a kind is worth 100 times the face value of the dice. On a player’s turn, they roll all 6 dice at once.
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